Readings

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Readings are also listed by session.

Required Readings

Bleecker, Julian. "A Manifesto for Networked Objects - Cohabiting with Pigeons, Arphids and Aibos in the Internet of Things." nearfuturelaboratory.com.

Borges, Jorge Luis. "The Garden of Forking Paths." Hypertext.

Amazon logo ———. "The Garden of Forking Paths." Collected Fictions. Translated by Andrew Hurley. New York, NY: Penguin, 1999. ISBN: 9780140286809.

Bush, Vannevar. "As We May Think." Atlantic Monthly, July 1945.

Amazon logo Chaplin, Heather, and Aaron Ruby. "Will Wright and the Model of Everything." Smartbomb. Chapel Hill, NC: Algonquin, 2005. ISBN: 9781565123465.

Amazon logo Dibbell, Julian. "A Rape in Cyberspace." My Tiny Life: Crime and Passion in a Virtual World. New York, NY: Henry Holt & Company, 1999. ISBN: 9780805036268.

Gilliam, Terry. Twelve Monkeys. 1995.

Gladwell, Malcolm. "Tilly and Focus Groups."

Marker, Chris. La Jetée. 1962.

McGonigal, Jane. "Experimental Gameplay: I Love Bees." Lecture Notes. March 2005. (PDF - 1.6 MB)

———. "Alternate Reality Gaming: Experimental Social Structures for MMOs." Lecture Notes. October 2005. (PDF - 2.9 MB)

Amazon logo Mindell, David A. Between Human and Machine. Baltimore, MD: Johns Hopkins University Press, 2004. ISBN: 9780801880575.

Momus. "I Dance, Therefore I Am." Wired News.

Amazon logo Morville, Peter. Ambient Findability. Cambridge, MA: O'Reilly, 2005. ISBN: 9780596007652.
See Chapter 1 at the O'Reilly Web site. (PDF)

Amazon logo Murray, Janet H. Hamlet on the Holodeck. Cambridge, MA: The MIT Press, 1998. ISBN: 9780262631877.
See the book's Web site.

Amazon logo Nelson, Theodor H. Literary Machines. Sausalito, CA: Mindful Press, 1982. ISBN: 9780893470524.

Amazon logo Salen, Katie, and Eric Zimmerman. Rules of Play: Game Design Fundamentals. Cambridge, MA: The MIT Press, 2003. ISBN: 9780262240451.

Amazon logo Sterling, Bruce. Shaping Things. Cambridge, MA: The MIT Press, 2005. ISBN: 9780262693264.

Turing, A. M. "Computing Machinery and Intelligence." Mind 49 (1950): 433-460.

Turkle, Sherry. "Virtuality and Its Discontents: Searching for Community in Cyberspace." The American Prospect 7, no. 24 (1996).

Wright, Will. "Sims, BattleBots, Cellular Automata God and Go: A Conversation with Will Wright." By Celia Pearce. Game Studies (July 2002).

Readings by Session


LEC # TOPICS READINGS
1 Introduction Lecture: Pulp Fictions
2 Borges, Wright and Pearce, Janet Murray: Three Important Thinkers/Authors on the Structure of Non-Linear Narrative

Borges. "The Garden of Forking Paths."

Borges. "The Garden of Forking Paths." Hypertext.

Will Wright and Celia Pearce Interview.

Murray. Hamlet on the Holodeck. Chapter 2.

3 President's Day: No Class
4 Metamedia Will Wright and Celia Pearce Interview.

Murray. Hamlet on the Holodeck. Chapter 2.

Bush. "As We May Think."

Nelson. Literary Machines.
5 Games People Play Turkle, Virtuality and Its Discontents: Searching for Community in Cyberspace.

Dibbell. "A Rape in Cyberspace."

Chaplin and Ruby. "Will Wright and the Model of Everything."

Momus. "I Dance, Therefore I Am."
6 Final Cut Lab Session
7 Cybernetics and Feedback Turing. "Computing Machinery and Intelligence."
8 Mobile Media
9 Patriot's Day: No Class
10 Rules of Play / ARG Salen and Zimmerman. Rules of Play. Chapters 5, 6, and 7.

McGonigal. "Alternate Reality Gaming."

———. "Experimental Gameplay."
11 Ubiquitous Computing Mindell. Between Human and Machine. Introduction and chapter 4.

Morville. Ambient Findability. Chapters 1, 2, and 7.

Sterling. Shaping Things. Chapters 5, 6, 11, and 12.

Bleecker. "A Manifesto for Networked Objects."
12 ICA Living in Motion: Design and Architecture for Flexible Dwelling Salen and Zimmerman. Rules of Play. Chapters 5, 6, and 7.

Gladwell. "Tilly and Focus Groups."
13 Final Project Presentations
14 Final Project Presentations