CMS.998 / CMS.600 Videogame Theory and Analysis

Fall 2006

Photo of three students working on a handheld videogame.
Class TA Kristina Drzaic (center) and students Kenny Peng (left) and Clara Rhee (right) examine a game for the Nintendo DS system. (Photo by Dr. Alice Robison.)

Course Highlights

This course features a comprehensive list of readings.

Course Description

This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.

Technical Requirements

Special software is required to use some of the files in this course: .rm, .mp3, and .mpeg.

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Dr. Alice Robison

Course Meeting Times

Two sessions / week
1.5 hours / session

One session / week
3 hours / session


Undergraduate / Graduate